

Pairing
Two computers trust each other only after you say so
Nothing is paired by itself, and nothing is found and trusted because it happens to be on the same network. You read a code from one screen and type it on the other.
- The code
- One computer shows six digits and you type them on the other. The code works for 10 minutes and for three tries; after that a new one is needed. It is not sent across as it is: each side proves to the other that it knows it.
- The fingerprint
- A short form of the two computers' keys. After the code, both screens show it. If the two are the same, these two computers paired with each other and nobody came in between. If they differ, choose They differ and Hotseat removes the computer again.
- After that
- Each computer keeps the other's key and accepts only the keys it was paired with. A computer that was never paired is turned away before anything else is said.
- To undo it
- Forget a computer from its card in the Hotseat window, and it can no longer connect.